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September 03 PAX 2008This weekend, I went to PAX 2008, and for those of you who don't know, that's the Penny Arcade Expo. It's a huge exposition of video, card, and tabletop games abound. This year, it was rumored that there would be approximately 50,000 visitors, and from what I saw, yeah, that's true. So many people, from everywhere throughout the world, from Florida to China to Thailand, just amazing. Everyone who loves games all came to Seattle to rejoice in the gigantic community of gamers. Many people consider PAX now to be the new E3 - because this is open to the public, and it's purpose is to serve gamers: let them experience the new games that are to be released in the future, talk about the new games, and thrill people with amazing preview videos to send shivers down their back in anticipation! I really wish it was longer than 3 days IMO. Seriously, there really is too much to do at PAX. I didn't get to go to any of the seminars, didn't have a whole lot of time to watch the movies, and I didn't get a chance to do any of the tournaments. What really sucked is that I found out they were doing a Super Smash Bros. Brawl tournament on Friday, and sign up started at 2pm - at which time I was still working! Sad face. Being a Nintendo purist (that means I have never willingly touched a non-Nintendo console in my life), I basically centered around the Nintendo booth - but there were a lot of other companies that also had Nintendo DS and Wii games to play. I'm going to be writing a lot about these games, and especially about one of the most exciting titles to be released for the Wii, The Conduit. The New Games I Played Animal Crossing: City Folk (Wii) Wii Music (Wii) Kirby Super Star Ultra (DS) Rayman Raving Rabbids TV Party (Wii) Lock's Quest (DS) Mystery Chronicles - MillionHeir (DS) deBlob (Wii) That was definitely a good part of the game - you only need to touch one wall of a building before it gets filled with color - the color basically spreads out throughout the entire building once you touch it. For coloring - well that's pretty cool. You can paint multiple buildings different colors - or you can mix and match! You'll get bonus points for using multiple colors on separate sections of town! Not only that, but you can pick up items that will add funky designs to your colors when you paint! To rescue your fellow Greydians, just simply paint a building, and they're rescued, meaning they will come out of the building they were in. To score bonus points, as well as a time extension, just roll over them while you're a specific color. Oh yeah, that's right. You are given a certain amount of time to paint a level. When I played the game, though, it was a significantly long amount of time. Chrono Trigger DS (DS) The Conduit (Wii) September 02 The Conduit
The demo that I played was a "pre-Alpha" version of the game, meaning it had a lot of programming done, but still a few bugs. Well, when I played that demo - I sure didn't see any significant bugs! Smooth motion, great responsiveness to my remote's position, great sensitivity to my motion with the Nunchuk and Wii Remote. After playing the demo on Saturday, I talked with High Voltage's Chief Creative Officer, Eric Nofsinger about the game, trying to glean as much information about it as I possibly could. I also went back Sunday to ask even more questions, as well as show my friends how awesome this game was going to be. The game is chock full of conspiracy theories - they created a 140 page document on conspiracy theories and used it for the game's storyline. Each main character in the game has a name identical to the last names of an U.S. President; for example, the main character you play is named Agent Ford. Agent Ford is an ex-Secret Service agent, and he soon notices that people are acting strange. He is recruited by a group called The Trust, and they explain to him that Earth has come under attack by aliens called the Drudge. His mission is to go and find out why this attack occurred in the first place. Although I did not see it in the demo, in each of the levels, there is some aspect of puzzle solving, starting with simple locking/unlocking puzzles and increasing in difficulty throughout. The puzzles can also involve the environment, such as shooting down a telephone pole to create a bridge to cross a gap. Although there are still 6 months left to go before the planned release (March 2009), pre-production of The Conduit 2 has already begun. High Voltage has already decided on a publisher - the documents are being finalized. Here's the Breakdown Controls: When I played the game, I stuck with the default controls; I didn't see any problems with it. But while I was watching other players play it, they opened up the settings menu to customize thir own choices. The sensitivity customization is done in-game; you move your character around and keep adjusting as much as you like until you're pleased with it. Environment: The game does allow you to use the environment to do damage, but it was not present in the demo that I played. There are no assistant non-player characters to help you out. Game Breakdown The battlefields that you will play on include the Library of Congress, the Jefferson Memorial, the Pentagon, and even the White House! All the battlefields you can play on are a part of the story and are also available to play in multiplayer mode. Side Quests ("Plot Hunting") Difficulty Graphics Multiplayer They're mostly focusing on Wi-Fi Multiplayer instead of same-console multiplayer. For Wi-Fi play, the plan is to have at least 16 players playing on the same map. LAN play in is in the works; High Voltage is currently in talks with Nintendo about getting it approved. Downloadable Content Without further ado, here's the preview, provided to me from High Voltage! |
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