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September 02 The Conduit
The demo that I played was a "pre-Alpha" version of the game, meaning it had a lot of programming done, but still a few bugs. Well, when I played that demo - I sure didn't see any significant bugs! Smooth motion, great responsiveness to my remote's position, great sensitivity to my motion with the Nunchuk and Wii Remote. After playing the demo on Saturday, I talked with High Voltage's Chief Creative Officer, Eric Nofsinger about the game, trying to glean as much information about it as I possibly could. I also went back Sunday to ask even more questions, as well as show my friends how awesome this game was going to be. The game is chock full of conspiracy theories - they created a 140 page document on conspiracy theories and used it for the game's storyline. Each main character in the game has a name identical to the last names of an U.S. President; for example, the main character you play is named Agent Ford. Agent Ford is an ex-Secret Service agent, and he soon notices that people are acting strange. He is recruited by a group called The Trust, and they explain to him that Earth has come under attack by aliens called the Drudge. His mission is to go and find out why this attack occurred in the first place. Although I did not see it in the demo, in each of the levels, there is some aspect of puzzle solving, starting with simple locking/unlocking puzzles and increasing in difficulty throughout. The puzzles can also involve the environment, such as shooting down a telephone pole to create a bridge to cross a gap. Although there are still 6 months left to go before the planned release (March 2009), pre-production of The Conduit 2 has already begun. High Voltage has already decided on a publisher - the documents are being finalized. Here's the Breakdown Controls: When I played the game, I stuck with the default controls; I didn't see any problems with it. But while I was watching other players play it, they opened up the settings menu to customize thir own choices. The sensitivity customization is done in-game; you move your character around and keep adjusting as much as you like until you're pleased with it. Environment: The game does allow you to use the environment to do damage, but it was not present in the demo that I played. There are no assistant non-player characters to help you out. Game Breakdown The battlefields that you will play on include the Library of Congress, the Jefferson Memorial, the Pentagon, and even the White House! All the battlefields you can play on are a part of the story and are also available to play in multiplayer mode. Side Quests ("Plot Hunting") Difficulty Graphics Multiplayer They're mostly focusing on Wi-Fi Multiplayer instead of same-console multiplayer. For Wi-Fi play, the plan is to have at least 16 players playing on the same map. LAN play in is in the works; High Voltage is currently in talks with Nintendo about getting it approved. Downloadable Content Without further ado, here's the preview, provided to me from High Voltage! Comments (2)
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