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Baker Brian

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Just a software engineer who likes computers, television, and games. Tennis is my sport of choice.
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Joltgod's Library of Knowledge

Information abound of television, movies, and gaming!
9月3日

PAX 2008

This weekend, I went to PAX 2008, and for those of you who don't know, that's the Penny Arcade Expo.

It's a huge exposition of video, card, and tabletop games abound. This year, it was rumored that there would be approximately 50,000 visitors, and from what I saw, yeah, that's true. So many people, from everywhere throughout the world, from Florida to China to Thailand, just amazing.

Everyone who loves games all came to Seattle to rejoice in the gigantic community of gamers.

Many people consider PAX now to be the new E3 - because this is open to the public, and it's purpose is to serve gamers: let them experience the new games that are to be released in the future, talk about the new games, and thrill people with amazing preview videos to send shivers down their back in anticipation!

I really wish it was longer than 3 days IMO. Seriously, there really is too much to do at PAX. I didn't get to go to any of the seminars, didn't have a whole lot of time to watch the movies, and I didn't get a chance to do any of the tournaments. What really sucked is that I found out they were doing a Super Smash Bros. Brawl tournament on Friday, and sign up started at 2pm - at which time I was still working! Sad face.

Being a Nintendo purist (that means I have never willingly touched a non-Nintendo console in my life), I basically centered around the Nintendo booth - but there were a lot of other companies that also had Nintendo DS and Wii games to play. I'm going to be writing a lot about these games, and especially about one of the most exciting titles to be released for the Wii, The Conduit.

The New Games I Played
Wario Land - Shake It! (Wii)
Animal Crossing: City Folk (Wii)
Wii Music (Wii)
Kirby Super Star Ultra (DS)
Rayman Raving Rabbids TV Party (Wii)
Lock's Quest (DS)
Mystery Chronicles - MillionHeir (DS)
deBlob (Wii)
Chrono Trigger DS (DS)
The Conduit (Wii)

Wario Land - Shake It! (Wii)
Ah, how I love 2D graphics. Wonderful animations and controls as well.
It took me a little bit to figure out how to throw creatures (there wasn't a person around the station at the time); I mention this because the new Nintendo Power doesn't say anything about having to hold the 1 Button down before you tilt the remote to aim an object and then release the 1 Button to fire it.
Definitely crazy creatures, animations - heck, Wario got crushed yet he took no damage; he just wiggled out from underneath the block and then recovered! I was wondering if that occurred because they turned off the damage, but I then walked into an exploding block and it then proceeded to take a few hearts away. Boy, I'm smart. :)

Animal Crossing: City Folk (Wii)
Really awesome! One thing I noticed with this demo was that there isn't any motion-based controls.
When I went to go fishing, I simply pressed the Down button on the remote to deploy the hook and place it into water. No arm throwing, no yanking of the arm back to get the fish when it snagged the line.
What's really awesome is that you'll be able to upload all of your items from the DS version (Animal Crossing: Wild World) into the Wii version. That makes it even better so I can now show everyone I have the Triforce from the DS version!

Wii Music (Wii)
The demo of Wii Music I played was teaching me how to play drums.
The drum set had 2 sets of cymbals, 2 foot-based drums, and 3 top-based drums.
The Wii Remote is your right drumstick, and the Nunchuk is the left drumstick.
By pressing the analog stick to the left, right, or down, you will hit a different drum or cymbal. The same applies to the Remote - press Left, Down, or Right on the Control Pad.
I also played out the lesson mode, which walked me through timing of the drums and cymbals.
You have a personal coach to the side, and it lets you know if you're not doing it right.

Kirby Super Star Ultra (DS)
Just another Kirby platformer; I didn't get a whole lot of time to play this title, so I just played through a few levels in one of the adventures. Same sucking, absorbing and hammer smacking.

Rayman Raving Rabbids TV Party (Wii)
When I played this demo, they placed 4 people at a time up on stage and we played out a dancing game. This involved us moving the Nunchuk and Wii Remote to various positions throughout the song.
The guide indicating what to do was shown on screen, as well as a gauge to indicate if you performed the motion correctly or not. To me, it seemed like it was a little too sensitive - some poses didn't seem to think I moved correctly, when in reality, I did exactly like someone else did it.
I was going to get to test out the "butt-sledding" game as demoed at the UbiSoft convention, but I didn't have enough time - they had to go and demo a Naruto game at that moment. Sad face.

Lock's Quest (DS)
Now this was an interesting title. I was able to play for a little bit on the DS that was connected at the booth, but I later found out I could download it onto my own DS - and boy was the demo big! I got to play for the whole first "week" (which I'm guessing is similar to a level). Each "day" involved me battling creatures called Clockwork, and then after the battle was complete, the other half of the "day" involved me building defenses, such as walls and turrets to help prevent the Clockwork from closing in on me or my friends or even my town. For fighting, all I was doing was tapping on an enemy to hit it successively. But after the first time, I then learned of an advance tactic, where when you engage an enemy it battle, a collection of numbers pops up, such as 3-1-2. Tap those numbers in order, and you do a much stronger attack. If you succeed with the combination, you'll get another combination, this time of 4 digits. The process continues on and on; I only got to go up to 5 numbers before the enemy was destroyed, however. I believe Nintendo Power says your attacks can go up to as many as 8.
This game gets released next week, September 10th.

Mystery Chronicles - MillionHeir (DS)
When I played this game, I found it very tricky to find certain items while I was investigating - they really blended in; for example, I had to find a sled; I found out it was part of a door!
Thankfully they give you hints - I wouldn't have found the sled or the spatula (which was on the stairs) without them.

deBlob (Wii)
What an amazing game! It's just awesome to go around and paint stuff. Let me explain: your land has been completely removed of color. You and your friends also have your colors removed - you're basically grey. If I recall correctly, they are called "Greydians". You are a blob. Yes, just a blob. But you have the ability to smash little creatures filled with paint that can turn you different colors.
You paint buildings by moving around and simply touching them/running into them, and then moving all around the building. Sometimes there are multiple floors to paint, so you must jump up and touch them in order to paint them

That was definitely a good part of the game - you only need to touch one wall of a building before it gets filled with color - the color basically spreads out throughout the entire building once you touch it.

For coloring - well that's pretty cool. You can paint multiple buildings different colors - or you can mix and match! You'll get bonus points for using multiple colors on separate sections of town! Not only that, but you can pick up items that will add funky designs to your colors when you paint!

To rescue your fellow Greydians, just simply paint a building, and they're rescued, meaning they will come out of the building they were in. To score bonus points, as well as a time extension, just roll over them while you're a specific color.

Oh yeah, that's right. You are given a certain amount of time to paint a level. When I played the game, though, it was a significantly long amount of time.
But if you wanted certain items, you would have to accomplish challenges, and the time limit on those challenges could be from 30 seconds to 90 seconds (but this didn't take away from the main level's time limit).

Chrono Trigger DS (DS)
Amazing! I completely forgot how awesome this game was back in the old days! It was an interesting setup with the controls, seeing as how you had to touch a certain section of the touchpad to move in that direction. So if you wanted to move left, you touched the left section of the touch pad. The further away from the center you touched, the faster you would run. The representative of Square Enix then told me afterwards that the controls are all completely customizable all the way down to turning it into a pure SNES experience by disabling the touch screen, and having the entire game all present in the top screen.

The Conduit (Wii)
See below. :)

9月2日

The Conduit

WII_Cover_01 I have so much to talk about The Conduit for the Wii, I just had to put it in a separate blog entry. This game is basically tied with Mad World for the Most Anticipated Wii Game of 2009.

The game is made by a company called High Voltage.
It is a FPS, or a First Person Shooter.
The planned Release date is March 2009.
It has an ESRB Rating of T for Teen - Violence, Some Blood.

The demo was set to Easy, but it also had a few challenges to it, such as aliens continuing to spawn without end. It was a great demo; I was able to play for about 10-15 minutes.

In case you're wondering, yes, that is the official Wii cover for The Conduit.

The demo that I played was a "pre-Alpha" version of the game, meaning it had a lot of programming done, but still a few bugs. Well, when I played that demo - I sure didn't see any significant bugs! Smooth motion, great responsiveness to my remote's position, great sensitivity to my motion with the Nunchuk and Wii Remote.

After playing the demo on Saturday, I talked with High Voltage's Chief Creative Officer, Eric Nofsinger about the game, trying to glean as much information about it as I possibly could. I also went back Sunday to ask even more questions, as well as show my friends how awesome this game was going to be.

The game is chock full of conspiracy theories - they created a 140 page document on conspiracy theories and used it for the game's storyline.

Each main character in the game has a name identical to the last names of an U.S. President; for example, the main character you play is named Agent Ford.

Agent Ford is an ex-Secret Service agent, and he soon notices that people are acting strange. He is recruited by a group called The Trust, and they explain to him that Earth has come under attack by aliens called the Drudge. His mission is to go and find out why this attack occurred in the first place.

Although I did not see it in the demo, in each of the levels, there is some aspect of puzzle solving, starting with simple locking/unlocking puzzles and increasing in difficulty throughout. The puzzles can also involve the environment, such as shooting down a telephone pole to create a bridge to cross a gap.
Later on, you obtain a device called the "All-Seeing Eye," which is used to solve puzzles, such as allowing you to see invisible and hidden objects, including invisible doors or parasites attached to humans.

Although there are still 6 months left to go before the planned release (March 2009), pre-production of The Conduit 2 has already begun.

High Voltage has already decided on a publisher - the documents are being finalized.
The publisher will be officially announced this month. I couldn't get anything more revealed; the NDA prevented that. Sad face.

Here's the Breakdown
Wii Remote motion: Aim Weapon
Wii Remote shake (just move your arm forward): Melee Attack
Nunchuk motion: Throw a Grenade
Analog Stick: Move
A Button: Jump
B Button: Fire
Z Button: Strafe

Controls: When I played the game, I stuck with the default controls; I didn't see any problems with it. But while I was watching other players play it, they opened up the settings menu to customize thir own choices. The sensitivity customization is done in-game; you move your character around and keep adjusting as much as you like until you're pleased with it.

MotionPlus: MotionPlus will be in the final version; it wasn't available when I played it.

Grenades
: When you throw a grenade, the ballistics are determined by your throwing speed and force used when moving the Nunchuk.

Environment: The game does allow you to use the environment to do damage, but it was not present in the demo that I played. There are no assistant non-player characters to help you out.
If you are damaged, you are able to regenerate health automatically if you take no damage for at least 5 seconds. The regeneration is limited; you'll only be able to regenerate one health bar out of the 3 you are given - until you find a recovery item, and then the process can begin again.

Game Breakdown
9 main missions
If you choose not to do any "plot hunting", it will take approximately 8 to 10 hours to complete.
17 main weapons
3 Grenade weapons - Frag, Flash, and Radiation

The battlefields that you will play on include the Library of Congress, the Jefferson Memorial, the Pentagon, and even the White House!

All the battlefields you can play on are a part of the story and are also available to play in multiplayer mode.

Side Quests ("Plot Hunting")
The game will contain many unlockable rewards, such as special weapons, easter eggs, and special modes. It also furthers the game's plot.

Difficulty
On easier levels, you see certain patterns that the Drudge will follow. Set it on a harder difficulty, and the AI becomes much more intelligent, and will begin mirroring a human player's tactics.

Graphics
Yeah, these are amazing graphics! You'll really have to focus on one part of the screen for a long time if you want to detect some sort of noticeable 480p graphic. But from a normal distance away, it really does look like a 720p resolution. Eric told me that the smooth animation is always their number one priority - they must always keep it at 30fps without glitches or slowing down.

Multiplayer
The single player portion of the game is basically complete; all their focus is now on multiplayer play.
They aren't sure about using Friend Codes; they want an exception to it, and are currently in talks with Nintendo about it.

They're mostly focusing on Wi-Fi Multiplayer instead of same-console multiplayer.
They do have same-console multiplayer; however, the 2nd player will simply be another pointer on the screen while the 1st player moves around.
4-player same-console is being planned for Conduit 2.

For Wi-Fi play, the plan is to have at least 16 players playing on the same map.

LAN play in is in the works; High Voltage is currently in talks with Nintendo about getting it approved.
But that's just the beginning - they are also testing out multiple system hookup!

WiiSpeak can also be used while playing multiplayer.

Downloadable Content
There are discussions on possible downloadable content; I suggested the idea of saving the downloadable content to the SD Card and playing it directly off of the SD card. He thought it was a great idea, and will begin researching it to see if will happen. If you are a gamer, and this seems familiar, this is the same process that Guitar Hero: World Tour will be using on the Wii for its downloadable content when it is released.

Without further ado, here's the preview, provided to me from High Voltage!

  

4月28日

Mario Kart Wii

All right. I promised part 2 of the SSBB review, but I just had to play the new major title that came out:
Mario Kart Wii!
 
To start with, I'll give you a heads-up of why it's so cool.
A new device comes packaged with this game: The Wii Wheel.
The Wiimote fits into this device, and you hold it just like you would a normal driving wheel (well, 9 o'clock and 3 o'clock, at least).
The awesome part about using this is while you drive your kart/bike, move the wheel's top edge upward when you go off a ramp, and you'll perform a trick!
And they're pretty cool at that, too.
 
"So what?"
Well, whenever you perform a trick, when you land (and you will always land safely on your wheels), you are immediately rewarded with a turbo-boost. Pretty awesome, huh?
If you're a bike, when you drive on a straight part of track, when you move the wheel's top edge, you pop a wheelie! And if that isn't cool enough, when you do it, you accelerate a lot faster, and that additional speed lasts for about 4-5 seconds before it fades away.
 
"Ok, cool. But is it easy to play?"
So I have played through all of the 50cc Kart tracks, 100cc Bike tracks, and about halfway through the 150cc Bike & Kart tracks, and I like it a lot.
I still have to get used to turning a little bit, since it does differentiate between karts and bikes.

For one, bikes turn a lot sharper than karts - and that's actually mentioned in the instruction book (like anyone reads that anymore, huh?).
So this can be a sudden shock when going from one type to another.
Two, I have yet to figure out how the best way to hold the wheel for turning. Sometimes it's perpendicular, others, it's about a 45 degree angle.
So when I sometimes need to make a sharp turn, I'll often fly off or crash into a wall, or go around a circular tube, completely losing my sense of direction.

But these two "problems" just come from not having practiced enough.
Anyone who plays Mario Kart Wii is going to have to practice a little bit before they actually get used to the controls - that's a dead given.
I introduced my friends to this game Sunday, and each had a bit of frustration with the Wii Wheel. After a bit of time, they were a little more used to the controls (we won't mention the Rainbow Road incident, however).

I have found a few worthwhile straightaway stretches of track to pop wheelies to speed ahead with my bike; tilting the wheel down to end the wheelie takes a little time to get to work - sometimes the angle you hold the wheel when driving won't register when you tilt it down. Thankfully, you can press B to end it.
The downside to B? You immediately start to go into a drift, and if you aren't prepared for the turn, you'll start drifting opposite of where you want to go, and then completely lose it (position, items, sense of direction, etc).

So all in all, I really like Mario Kart.
 
"What about online play?"
Oh yeah! This is the best part ever!
Nintendo really, really, I mean really, outdid the online service for Mario Kart Wii.
There are NO glitches, NO hangs, NO delays, NOTHING!
It is in my eyes, flawless...only downside could be is not finding 11 more people to play online with at any single minute of the day.
But you'll often find at least 4 other people to race with.
It's pretty awesome how you hook up to a match - if you came online in the middle of the race, you get to spectate through the remaining part of the race, usually from the viewpoint of the pole position (read: the guy in 1st place), but a few times I've seen the lead get thwomped (no pun intended) before the race ends.
Even spectating has no drawbacks!
 
"I want to choose my favorite track!"
Yup, you can do it online! However, there is a difference from track selection on Mario Kart DS.
In Mario Kart DS, majority ruled.
But in MK Wii, everyone picks, and then the choice is randomly selected; this means if several people select one specific track, there will be a higher probability the track will be selected, but often times it will not be.
 
For online racing, you're given a default Virtual Ranking (VR) of 5000. This will go up and down with each race, depending on how you place. The other factor is racing against other people with higher rankings than you. From what I've noticed so far, if you beat someone with a way higher ranking than you, you will gain a lot more points than had you beaten someone with a score lower or equal to your ranking.
 
As with any game, you're going to have to take some time to get used to the controls to truly enjoy the great control design.
(Thankfully, I didn't have to tilt the wheel as much as mentioned by my friend at NOA.)
All in all, I strongly suggest you go and buy it!
It's much better multiplayer than single player at first (since no one's practiced - ever)...so bring your friends along and start playing!

My score: 9/10.
3月20日

Super Smash Bros. Brawl

Finally...after one-and-a-half years of having this game pre-ordered, I HAVE IT!!!
And waiting 29 hours in line to be the first one to get my hands on it was definitely worth it!
 
As an owner of the previous Super Smash Bros. games, I can say that Brawl definitely has all of the necessary improvements to be now honored as the best Super Smash Bros. game to play either casually or tournament-style!
 
Nintendo took a lot of effort to make everything just right, and to please everyone possible. And after seeing the final results, I can definitely say the two times they pushed back the release date were worth every penny.
 
"Why is it that great?"
# of characters
The characters chosen
Improved character moves (and NO Wave-Dashing!!! Yay!)
Multiple taunts for each character (and a few hidden ones, too... Open-mouthed )
Amazing Graphics
Stage Builder
Challenges involving every part of the game to unlock hidden things
An amazing one/two player adventure mode with an actual story
Tons of awesome video game music from a ton of different video games
And On-Line Play!
 
The # of Characters
The game starts out with the following characters selectable:
- Bowser
- Donkey Kong
- Fox
- Ice Climbers
- Mario
- Peach
- Pikachu
- Samus/Zero Suit Samus
- Yoshi
- Zelda/Sheik
- Diddy Kong
- Ike
- King Dedede
- Kirby
- Link
- Lucas
- Meta Knight
- Olimar
- Pit
- Wario
 
...And there's 15 characters left to unlock!!! (I'll let you figure them out for yourself.) (...Sonic...Snake... :) )
 
The Characters Chosen
Nintendo did a great job choosing characters to both bring back as well as introduce to players.
They definitely covered all of their bases - even including Zero Suit Samus as a playable character (from Metroid: Zero Mission on GBA).
 
They expanded on the Kirby franchise by giving us King Dedede - the largest, slowest, but uber-powerful character in the game, as well as giving us Meta Knight - the super-quick flying/sword wielding version of Kirby, who just looks darn cool.
 
We are finally introduced to one of the lesser known franchises, Pikmin, by way of Olimar. Dressed in a spacesuit, he goes around and pulls up little creatures called Pikmin that will follow him in line wherever he goes. He attacks by throwing them, as well as using them as a whip - which can also used to grapple onto ledges.
 
Wario! Oh, yeah, him. Definitely an interesting character; I haven't played his character that much - but I will tell you one thing, his level is awesome, straight out of WarioWare! Better make sure you carve a statue or keep dry, and you'll get an awesome power-up, like a Starman!
 
Pit. Wow. That's amazing - I remember playing Kid Icarus on my Nintendo back when it debuted, and it was really, really hard - but it was fun. I think it's awesome they decided to give the hero of this amazing game his own character - and the Final Smash is just awesome, where he gives the shout-out, and hundreds of winged men soar down and unleash a barrage of arrows on everybody!
 
Diddy Kong! Some people have definitely wanted to see him as a fighter for quite some time, and I have to admit, he's a good choice! Who knew you could have so much fun firing peanuts at people? Or boosting yourself to safety with hollowed out trees on your back?
 
Lucas, as not many people know, is from the Mother series - which is found only in Japan; Mother 2, also known as Earthbound here in the U.S., debuted the appearance of Ness, who showed up in Melee.  Lucas is a great character - his PK Thunder is amazing, being able to hit an opponent several times while guiding it, so you can juggle your opponent for a long time. In my opinion, his PK Frost is much better than Ness' was.
 
And Ike. He's from Fire Emblem, another series that debuted in Japan, and made it over to the U.S. eventually (...still haven't opened that Fire Emblem game for my Wii yet...) Great swordsman, somewhat like Marth, but I think Ike's a bit stronger.
 
On-Line Play
I can't finish this blog entry without talking about this.
This is the best feature ever!
Ever since the debut of Melee in 2001, players everywhere have been yearning for on-line play, and Nintendo finally gave us our wish on March 9th (or 10th, I had heard the servers went down on the debut day - guess they weren't prepared for that many people yet...)
 
"But what about Friend Codes? They're stupid!"
Well, guess what - they're not necessary if you want to play online!
You get pros for having Friend Codes, but if you're desperate for a quick 2-minute battle, connect and Brawl! Simple as that.
 
"What pros???"
You can make your own taunt messages, be able to send your friends the stages you built, as well as play on them (I will talk about the Stage Builder in a later blog).
 
Only downside to all of Brawl? Seeing IGN being super mean for not giving Brawl a well-deserved 100% - the graphics are amazing considering the hardware the Wii has! (And as most people know my sayings, gameplay is much more important in a game than snazzy graphics.)
Brawl got perfect scores from every other important video game reviewer site in existence!
 
My score out of 10: 15.
It was definitely worth waiting 29 (yes, twenty-nine) hours in line to be the first one in line to purchase and play it!
If you have a Wii, go out ant buy it! If not, go out and buy a Wii and Brawl!
You won't be disappointed.
 
Thank you Nintendo. You continue to amaze me year in and year out, and this is why I remain a loyal Nintendo fan, tried and true, ever since 1986. You are the king of video games.
9月25日

Metroid Prime 3

All right.
Now that Halo 3 has been officially released, now is the time to finally settle this sad, pathetic argument that has been going on the Nintendo NSider Boards for the past 3 months.
 
Metroid Prime 3 is not a First Person Shooter. (aka FPS)
Halo 3 is.
 
Sure, you take one look at Metroid Prime 3, and you see yourself from a First-Person perspective. And firing weapons.
Simple math, and you get a FPS, right?
 
Wrong.
Metroid has always been an Adventure, no matter what the perspective.
Metroid is much more than shooting aliens and scoring kills.
In Metroid, you are looking for the items that will get you through each of the levels to the final boss.
Along the way, there are many puzzles you need to solve to either get those items or to get to the next boss.
Many of those items are weapons and/or upgrades, and you use those to get further along.
The items can also be the key to fighting the next boss, who will give you the next item to get further as well.
 
Now, on the other hand, we have Halo 3.
The entire Halo franchise has established itself as the best-of-the-best FPS game platform of all time (or maybe I just heard someone say that...)
Anyways, all you do is go around and frag Covenant alien forces left and right until you progress further and further forward until you defeat the final boss.
 
In Metroid, you will constantly go back and forth throughout all the levels you have visited in order to retrieve the items you need.
In Halo, you just keep on going forward. You don't really need to have a map to know where you're going to head to next.
 
So some people now say, "Well, then, Metroid Prime 3 is a First-Person Shooter Adventure!"
You can't do that. FPS is a genre all by itself.
You cannot categorize Metroid Prime 3 as a sub-genre of FPS, because the main gameplay mechanic is Adventure, not Shooting.
 
Try as you might, you just cannot place Metroid Prime 3 into a "FPS Game of the Year" contest with Halo 3.
You can do "Overall Game of the Year", that's fine - but Super Smash Bros. Brawl will win that, hands down. ;)
 
Metroid Prime 3 is established as an Adventure game, in the First-Person perspective.
Therefore, it is a First-Person Adventure.
 
"Well, I've never heard of that genre before!"
Well, not directly. But you have heard of the game Myst, right? You solved puzzles, explored every nook and cranny to open up new areas and eventually finished the game. And it was all done in the First-Person perspective.
And that's what you do in Metroid Prime 3; you just have your missles and gun to aid you through your adventure.
 
So there you have it.
You have Metroid Prime 3, a First-Person Adventure.
And you have Halo 3, a First-Person Shooter.
 
Two different categories, which should never be grouped together to determine which is better, unless it's for Overall Game of the Year.
Hopefully this will bring some light on the confused people and finally stop the arguments.
 

SSB Brawl

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